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#1 2010-07-01 22:28:17

duffry
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From: Stockport, UK
Registered: 2005-08-20
Website

Halion


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   Duffinci

 

#2 2010-07-01 23:00:33

Domiku
Member
From: Worcestershire, England
Registered: 2010-03-08
Website

Re: Halion

We did a 10man it wasn't to bad but was an issue with Mark of Combustion and people being to far to get dispelled quick altho this wont be much of a issue on 25man. Mark of Combustion gives you stacks for every second its on your without being dispelled more stacks = bigger pool on the floor. If your stood next to someone with it before its dispelled as it is dispelled you go flying if in upper portal. When in lower portal you get sucked in toward boss.

Other issue we had in 10man was with Twilight Cutter. The problem was finding a nice with distance if tank was to get to close they die if they get to far from beam then dps don't have much scope to move to run into flame breath or tail or even fall down to beam. one way to solve this might be to just all gather on 1 side ruffly in same place? this could stop us worrying about going out of ranged for dispelling the Mark of Combustion. We basicly had tank calling when beam was about to come out and tank was stood at the 1o'clock pos or as close as possible with beam and orb going from 12 - 6 o'clock this stopped tank getting hit and allowed the biggest area for dps to avoid tail, head, beam.

We also found that melee upstairs was better than in the shadow bit due to movment.

This was on 10 Man ofc but the pools from Mark of Combustion might end up overwhelming with out some sort of drop point in 25man after 3 secs without a dispel they don't grow to much in size so would be possible to drop them at edges.


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#3 2010-07-02 09:37:06

Asgaar
Member
Registered: 2010-03-04

Re: Halion

I would actually suggest to keep the drake moving with the orbs even if not with beam, so that u should not worry about beam being called or to run out, as the beam will not hit you anyway and the drake still turn.


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#4 2010-07-02 14:49:10

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Halion

A few things about the tankspot video vs. our fight last night;

- Keep melee in the normal realm during Phase 3 instead of the twilight realm. The main reason for this is because range DPS has a broader view of the playing field. It is true that in some cases the firewalls in the normal realm can block out melee from coming close to the boss but his hitbox is rather big.

- You can keep 1 tank (and perhaps a healer) outside during P2. Though you will miss his/her DPS, its safer for the P2 to P3 transition (Portals spawn sometimes in very awkward positions). The tank will be ready immediately to pick up the boss so no DPS or Healer will accidentally be one shotted while coming out the portal. I haven't verified this tactic yet but I'm pretty sure nothing happens in the normal realm during P2.

- Turn the boss constantly clockwise so the DPS/Healers know how to move. To make it easier, think of this fight as a clock. The boss' tail will be at 6 'o clock and his head at 12. The tank of course will be at 12 as well. The top orb has to be around 10~11 'o clock while the bottom orb will be at 4~5 'o clock. The tank can (hopefully see the bottom orb and move accordingly. Maybe someone on vent should call for the rhythm of turning.
The DPS/Healers will be at 7~9 'o clock thus not getting hit by the connecting beam.

- To make sure you don't get hit by the beam, run to the far end of the dome (the battle feels like it takes place in a shadowy dome). You can see the beam trajectory much clearer that way.

All in all a pretty nifty boss fight which reminded me a bit of Kalecgos (fight in 2 realms), Heigan (group moving) and a bit of Archimonde (though the firewalls don't almost instantly kill you) wink

Last edited by Kyri (2010-07-02 14:49:49)


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#5 2010-07-02 16:15:39

Asgaar
Member
Registered: 2010-03-04

Re: Halion

Kyri wrote:

- To make sure you don't get hit by the beam, run to the far end of the dome (the battle feels like it takes place in a shadowy dome). You can see the beam trajectory much clearer that way.

Well i guess if we keep dragon turning constantly, we don't need to do that cause the way the dragon will spin will be in a way that the beam will never hit us. So we can concentrate on dps and not interrupt it to run away.


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#6 2010-07-02 16:50:04

Domiku
Member
From: Worcestershire, England
Registered: 2010-03-08
Website

Re: Halion

still need some sort of control for that puddle on the floor tho on 25man like a point to drop it at. still think best is at edge like in tankspot as you can have it for a god 3 4sec and it only grows like 2yrds more around.


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#7 2010-07-02 17:46:36

duffry
Founder
From: Stockport, UK
Registered: 2005-08-20
Website

Re: Halion

http://www.furlinedteacup.com/bibleofdr … alion.html

  • Druids, remember to dig out your hibernate button. You will need it for a mob or two in here. Dragonkin sleep so peacefully with your help.
  • When in doubt, run out. Oh wait, I mean, run back in if the trash kills you. Yeah, that's what I meant.
  • If combustion or consumption explodes on you, keep all your means of self preservation in mind. Instant heals (including lock rocks and pots), damage reducing effects, etc. Personal accountability is key on this fight.
  • Those lines of flames from the meteor strike? Run away from --not through-- the fires. Think about Archimonde and his nasty fires. Fire burns! See also, if you get a battle rez, check the ground near your rezzer and ensure you don't accept only to revive in the midst of a fiery death patch.
  • That shadowy line between two orbs that cuts across the room? Make sure you don't get hemmed in by it. Immediately move the opposite direction fro where it's going when the twilight cutter pops up between two orbs.

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#8 2010-07-02 18:56:18

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Halion

Asgaar wrote:

Kyri wrote:

- To make sure you don't get hit by the beam, run to the far end of the dome (the battle feels like it takes place in a shadowy dome). You can see the beam trajectory much clearer that way.

Well i guess if we keep dragon turning constantly, we don't need to do that cause the way the dragon will spin will be in a way that the beam will never hit us. So we can concentrate on dps and not interrupt it to run away.

Yes, if the tank rotates accordingly and makes no mistakes AND the group moves as a whole. But that's a lot of IF's.

So if you think you can keep DPS'ing without getting hit, go for it. But if you're top on the deadlist because you got cut in half, don't say i didn't warn you. (Onwards brothers and sisters!!! smile


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#9 2010-07-02 19:59:41

Domiku
Member
From: Worcestershire, England
Registered: 2010-03-08
Website

Re: Halion

if the tank does what i says stays at 1 o'clock and the orbs ate 6 and 12 so beam going in that.. the dps can stand at say 5 o'clock and dps for a bit the beam lasts 10sec so should get 5sec of dps befor having to move at least. also if the dps are gathering at 5 in center or next to rear legs when they get mark on them they can run out of group to edge and drop it so it wont effect anyone and only 1 person will have to move then. kinda like what we did with defile call it run to a place dispell it save people moving.

Last edited by Domiku (2010-07-02 20:01:29)


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#10 2010-07-04 07:41:46

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Halion

We were toying with the idea to tank Halion to the far side of the dome in the Twilight realm and kite the boss with an orb in the back of the tank.

There are 2 problems with this so far;

1) The orbs move faster than a tank can walk backwards. Forwards looks like fast enough but that means that the tank can only use a few attacks (As for me that would only be swipe and FFF).

2) The rest of the team doesn't have much room to place their shadow patches.

The good part of this idea is that the twilight beam (or cutter if you will) will never cut through the raid (unless people are placing patches in the middle at a very bad time.

Before we dismiss this idea as "Not done" let's discuss it.


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#11 2010-07-07 08:17:01

duffry
Founder
From: Stockport, UK
Registered: 2005-08-20
Website

Re: Halion

http://www.guildox.com/go/g.asp?w=N&ID=123

It has been more than one week since the Ruby Sanctum was opened, yet only 10% of raiding guilds have claimed a Halion 10 kill.

According to our gear level data, Halion 10 (normal mode) is currently requiring an average raid gear score of 5850 to earn a first kill, placing him up with Professor Putricide 10 Heroic in terms of difficulty. Similarly, Halion 25 (normal mode) is showing an average raid gear score of 6020, just behind Sindragosa 25 Heroic difficulty.

Given the iLvL of the Halion loot is higher than ICC, it should come as no surprise that the encounter was designed to be challenging. So if your guild is still doing normal mode ICC or you have just started on heroics, don't be surprised if Halion normal-mode requires a lot of work to conquer.


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#12 2010-07-07 09:49:32

Asgaar
Member
Registered: 2010-03-04

Re: Halion

And the DMZ killed him the 2nd day it was out..... (10 man) yuhuuuuuuuuuu

go guys


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#13 2010-07-07 09:54:55

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Halion

Yeah, I'm a little surprised that only 10% of the world guilds have downed him on 10-man Normal. Ok he's not easy but quite do-able on 10 man. But then again, you're in the middle of the summer PLUS a world cup, Tour de France and probably more things going on.

You'll probably also noticed this by our lack of raid sign-ups. Which reminds me; go sign up if you haven;t yet smile


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#14 2010-07-13 11:40:51

Ribbed
Forum reader
Registered: 2009-02-03

Re: Halion

Just a heads up; if you are clearing trash and wanna go heroic mode, DO NOT turn it on as he is landing....... it will cause the dragon to ... dissapear. An no, it will not respawn if you set if back to normal then heroic again or if you go out for a softreset.

We found this out the hard way last night and it cut our raiding night short wink

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#15 2010-08-14 17:51:12

duffry
Founder
From: Stockport, UK
Registered: 2005-08-20
Website

Re: Halion

Since this discussion between Xak and I has gone way beyond Halion I'm moving it to to the Officer support forum where it arguably should have been to begin with.


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