.

You are not logged in.

Announcement

The return of official raids - Sign up now!   Learn how  ::  Do it.

#1 2011-05-11 12:44:33

duffry
Founder
From: Stockport, UK
Registered: 2005-08-20
Website

Increasing DPS on Al'Akir

I'm happy that we have found a good setup of healers/healing and position/approach for Al'Akir but feel there are things we could do to improve the effective damage delivered to him (without sacrificing the gains made).

This isn't just a matter of "DO MOAR DAMAGE", while we may be able to do that I'm assuming everyone is trying to do that already and I stand by what we have said that damage is secondary to survival (more so than usual). What I'm looking to do is make sure we're applying the damage we do in the most effective way possible.

So for example, Destro locks applying bain to the adds seemed to be very inefficient (bane damage looks low). We can probably get more by putting Bane on the boss and using the destro direct damage on the adds. The reason for the application of Bane to the adds was that this would feed through from the damage increase from the bosses debuffs. So we need to check to see if this was indeed happening and what we gained from that. Then compare that to the gain in uptime of having it on the boss.

Another gain I think we could make is with Fatty on the first two - three adds in. Up to the point where the DPS start nuking there seems little point doing direct damage to the adds at all. A taunt and a shield to get them over to you and then attack the boss and use HotR instead of CS. That should keep them off the healers. This will obviously do less damage to the adds but this is a good thing as we don't want to kill them quicker , they all need to take about the same about of time to die (just less than the duration of the bosses debuff).

No doubt there are a load more ways we can use the DPS smarter (how did the hunters find having the pet on the boss while nuking adds?). I'm unable to get my hands on WoL while at work so looking for all the DPS team to try and make suggestions as to what they or their class/spec can do.


http://img.duffry.com/duff2.jpg

Offline

   Duffinci

 

#2 2011-05-11 16:52:28

Boradin
Member
From: The wilds of Milton Keynes
Registered: 2008-05-17

Re: Increasing DPS on Al'Akir

It's slightly off-topic from Duff's starter post but still relevant to "Increasing DPS on Al'Akir". For those who have yet to get stuck into WoL, thought I'd stick up a couple of pertinent links with a few salient points for people to chew on;

1) Survivability Overview - If you're under 80%, you're doing it wrong. If you're under 70%, you're doing it badly wrong. If you're nearly under 60%, you're playing the class Death Knight too literally. Not being dead = Better DPS.

2) Squall Line Damage/Ticks - If you're over 30 ticks, you're doing it wrong. If you're over 50 ticks, you must be feeling nauseous. If you're over 70 ticks, WTF! Are you running at the squall lines? Or is this some weird Waltzer fetish manifesting itself in raids. Not having yo' ass spun around for half the fight = Better DPS.

Seriously, if your Survivability is low or Squall Line ticks are high (yes, amazingly the two correlate), think about what you are going to do about it. Hell, talk to someone else in that fight who wasn't dead or spinning around half the time and ask them what they did to improve.

Remember, Squall Line is like fire, it's bad.

3)  Al'Akir damage - Amazingly, more correlations between death and DPS. Remember folks, death = zero DPS! If you're being out-damaged by a tank go "A, WHA!?" then sad face then think, then go "But I was DPS'ing adds man!"...yeah, that's not gonna fly because...

4)  Stormling damage - Uh-oh, you just got pwned by your mates! We switched around who was doing what through the night, but look across your appropriate list (ranged/melee) and see how you stack up against your peers. Then tab back to Al'Akir and see how it looks there. There are HUGE disparities between people, and sometimes between folks who are the same spec? I don't get it.

If you have issues, talk to your peers/others in guild, work out ways to get better. Stick pride (or running dungeons/levelling alt's/grinding/herbing/anything) to one side for 5mins and improve your effectiveness just a little bit if it needs to happen before the next raid. I'm happy to offer my time if it's appropriate and useful, any time people want it, if it helps you (and therefore the TEAM) get better. I'd presume any other person who is frustrated (and not doing shit wrong) that we have yet to kill this boss would do the same.

10% away from a kill. If we improve survivability/reduce squall line grabs and even out those DPS numbers to more sensible levels between people, it's a certainty.

Anyway, enough from me. Head back to Duff's post now and think of all the little personal bits you can do to help, but keep my mini-rant in mind, because that applies across the board.

Offline

   Jereth

 

#3 2011-05-11 18:51:23

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Increasing DPS on Al'Akir

I've checked the statistics on WoL and I can't see how I can improve. But if there is anything I can improve tankingwise, do not hesitate to tell me.

Also, everybody I've talked to said; p3? go from bottom to top..


http://i.imgur.com/I7QlE.png

Offline

   Kyriana

 

#4 2011-05-11 19:28:36

duffry
Founder
From: Stockport, UK
Registered: 2005-08-20
Website

Re: Increasing DPS on Al'Akir

Jereth wrote:

2) Squall Line Damage/Ticks

Antisipating some people saying that they wipe up in Squall Line a load I have extracted non-wipe data:


http://chart.apis.google.com/chart?chf=bg,s,F1F1F1&chxl=1:|Kyriana+|Deuskim+|Shootix+|Tigerboo+|Jereth+|Fokuhila+|Ath%C3%ADest+|Jonyblak+|Moshra+|Finren+|Momochan+|Pamel%C3%A1+|Fatalis+|Fredwoogle+|Warmastuhr+|Highlandfi+|Athenamyst+|Duffinci+|M%C3%ADkuru+|Tenebrion+|Grrowl+|Marvinna+|Mordenai+|Tyde+|Deathhyde+&chxr=0,0,1150|1,0,24&chxt=t,y&chbh=a&chs=440x660&cht=bhs&chco=4D89F9,C6D9FD&chds=0,1150000,0,1150000&chd=t:1091119,1065277,1062515,569748,513412,501200,483977,424275,420980,378353,376727,328000,320940,303306,254000,244968,207269,204800,175200,154000,136000,125200,50000,47471,41361|58000,14000,66564,100000,46500,0,144000,146000,0,110000,307660,313820,0,11200,0,69700,48857,14000,234377,76000,36000,90000,0,120000,0&chdl=Non-wipe+total|Total&chdlp=b&chtt=Damage+from+Squall+Line+10+May+2011

http://chart.apis.google.com/chart?chf=bg,s,F1F1F1&chxl=1:|Kyriana+|Deuskim+|Shootix+|Tigerboo+|Jereth+|Fokuhila+|Ath%C3%ADest+|Jonyblak+|Moshra+|Finren+|Momochan+|Pamel%C3%A1+|Fatalis+|Fredwoogle+|Warmastuhr+|Highlandfi+|Athenamyst+|Duffinci+|M%C3%ADkuru+|Tenebrion+|Grrowl+|Marvinna+|Mordenai+|Tyde+|Deathhyde+&chxr=0,0,80&chxt=t,y&chbh=a&chs=440x660&cht=bhs&chco=4D89F9,C6D9FD&chds=0,80,0,75&chd=t:69,68,70,50,43,38,31,28,27,25,24,20,24,25,16,20,18,15,12,10,8,8,3,3,3|4,1,4,7,4,0,9,9,0,7,19,20,0,1,0,5,4,1,15,5,2,6,0,8,0&chdl=Non-wipe+total|Total&chdlp=b&chtt=Ticks+from+Squall+Line

Kyri wrote:

Also, everybody I've talked to said; p3? go from bottom to top..

Did you ask why? When we enter P3 we get shot up near to the top so there would have to be an advantage to offset the travel time back down.
Is 'everybody' a large set?


http://img.duffry.com/duff2.jpg

Offline

   Duffinci

 

#5 2011-05-11 20:07:10

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Increasing DPS on Al'Akir

Duffry wrote:

Did you ask why? When we enter P3 we get shot up near to the top so there would have to be an advantage to offset the travel time back down.
Is 'everybody' a large set?

Most say its because of the camera. When you go up, you just need to press spacebar and nothing else. When going down, most people need to re-adjust camera etc.

Last edited by Kyri (2011-05-11 20:11:50)


http://i.imgur.com/I7QlE.png

Offline

   Kyriana

 

Board footer

Powered by PunBB, hosted by DMZ-Gaming
© 2002–2005 Rickard Andersson, 2005–Today duffry