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#1 2012-03-27 11:08:01

Arcane
Member
Registered: 2008-05-20

Druid Changes

Expect more changes to come.

Druid

Skills

  •     Aquatic Form: Now costs 5% of base mana, down from 8%.

  •     Astral Storm: New. Creates a violent magical storm in the target area causing 358 Arcane damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.

  •     Bear Form: Now grants 10 rage when shifting into Bear Form. Now costs 3% of base mana, down from 5%.

  •     Cat Form: Now also increases autoattack damage by 100% and movement speed by 15%. Energy regeneration continues while not in Cat Form. Now costs 3% of base mana, down from 5%.

  •     Cenarion Ward: New. Heals the target for 4378 every 2 sec for 6 sec. 40 yd range and Instant cast.

  •     Cyclone: Now costs 7% of base mana, down from 8%.

  •     Dash: Now removes all roots and snares. Using this ability activates Cat Form.

  •     Disentanglement: Now heals the Druid for 20% of maximum health when shifting into a form. This heal cannot be received more often than once every 30 sec.

  •     Displacer Beast: New. Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl. 3 min cooldown and Instant cast.

  •     Dream of Cenarius: New. Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%. Each of these bonuses lasts 30 sec and cannot be gained more often than once every 30 sec.

  •     Entangling Roots: Now costs 6% of base mana, down from 7%.

  •     Faerie Fire: Now deals 10 damage when cast from Bear Form. Now costs 7% of base mana, down from 8%.

  •     Faerie Swarm: New. Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec. This talent replaces Faerie Fire.

  •     Feline Grace: Now only works in Cat Form.

  •     Feline Swiftness: Now only increases your movement speed by 15%. No longer grants an increased chance to dodge or a bonus effect to Dash and Stampeding Roar.

  •     Ferocious Bite: Now only consumes up to 25 additional energy. When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target. Critical strike chance increased by 25% against bleeding targets.

  •     Blood in the Water: Removed. Now Ferocious Bite: When you Ferocious Bite a target at or below 25% health, you instantly refresh the duration of your Rip on the target.

  •     Flight Form: Now costs 5% of base mana, down from 8%.

  •     Force of Nature: Treants now also root enemy targets. Mana cost removed.

  •     Frenzied Regeneration: Now converts up to 10 Rage per second into health for 6 sec, at the rate of 5% max health gained per 10 Rage consumed. Now has no rage cost and 1.5 second cooldown, down from 3 min. No longer grants increased health.

  •     Growl: Using this ability activates Bear Form.

  •     Healing Touch: Now costs 25% of base mana, down from 30%. Cast time reduced to 2.5 sec, down from 3 sec.

  •     Heart of the Wild: New. Dramatically improves the Druid's ability to serve combat roles outside of normal specialization for 45 sec. 6 minute cooldown.

  • o    Balance - Healing spells generate Lunar and Solar Energy and benefit from Lunar and Solar Eclipse. In addition, grants additional Agility and armor, and reduces the chance you'll be critically hit by melee attacks.
    o    Feral - Grants addiitonal Agility and armor, and reduces the chance you'll be critically hit by melee attacks. In addition, massively regenerates mana every sec and increases the damage done by your spells.
    o    Guardian - Grants additional Intellect. In addition, massively regenerates mana every sec and increases the damage done by your spells.
    o    Restoration - Grants additional Intellect, spell hit, melee hit, and expertise, increases armor while in Bear Form, and reduces the chance you'll be critically hit by melee attacks. In addition, increases the damage done by your spells, and damage spells cost no mana.
  •     Hibernate: Now costs 6% of base mana, down from 7%.

  •     Hurricane: Now no longer increases the time between attacks of enemies by 20%. Now costs 75% of base mana, down from 81%.

  •     Incarnation: New. Instant cast and 3 min cooldown.

  •     Incarnation: Chosen of Elune: New. Shapeshift into Chosen of Elune Form, increasing Arcane and Nature damage you deal by 10% and doubling Solar and Lunar power generation. Also reduces all damage taken by 15%. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.

  •     Incarnation: King of the Jungle: New. Shapeshift into the King of the Jungle, causing agility to increase attack power. Also protects the caster from Polymorph effects, allows the use of various cat abilities, allows use of all abilities which normally require stealth, and allows use of Prowl while in combat. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.

  •     Incarnation: Son of Ursoc: New. Shapeshift into Son of Ursoc Form, reducing the cooldown on melee damage abilities and Growl to 1.5 sec. Increases armor contribution from cloth and leather items by [if (pl<40) then 65 else 120]% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.

  •     Incarnation: Tree of Life: Now lasts 30 sec, up from 25 sec. No longer costs mana. You may freely shapeshift in and out of this form for its duration.

  •     Innervate: Now grants 10% mana regeneration, up from 5%. Now grants 10% additional mana regeneration when cast on the player, down from 15%.

  •     Lacerate: Now costs no rage and has a 3 sec cooldown. Lacerates the enemy target, dealing [4003 + 5.52% of AP] damage. Every 3 sec, the effect will deal [76 + 0.37% of AP] bleed damage and grant a 12% chance to reset the cooldown on Mangle. Stacks up to 3 times and lasts 15 sec.

  •     Lifebloom: Now costs 5% of base mana, down from 7%.

  •     Living Seed: Now only procs off of the direct healing portion of the spells. No longer grants "a chance to plant a Living Seed", instead just will "plant a Living Seed".

  •     Maim: Now causes 100% weapon damage plus a bonus.

  •     Mangle: Now does 370% normal damage, down from 540%. No longer causes the target to take 30% additional damage from bleed effects for 1 min.

  •     Mangle: Now does 100% normal damage plus 1931 and generates 5 rage. No longer has a rage cost.
  •     Mark of the Wild: Now grants Intellect instead of Stamina. No longer grants increased magical resistances. Now costs 22% of base mana, down from 24%.

  •     Mass Entanglement: New. Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms. 30 yd range, 2 min cooldown, Instant cast.

  •     Maul: Now grants 20% additional damage against bleeding targets.

  •     Might of Ursoc: New. Increases maximum health by 30% and increases health to 30% (if below that value). Lasts 20 sec. Instant cast, 3 min cooldown.

  •     Moonfire: Now costs 8% of base mana, down from 9%. Now DoT damage lasts for 18 sec, up from 12 sec.

  •     Nature's Grasp: Now only has one charge.

  •     Nature's Swiftness: Now has a 1 min cooldown, down from 3. Now when activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.

  •     Pounce: Now stuns for 4 sec, up from 3.

  •     Prowl: Using this ability activates Cat Form.

  •     Rake: Now does Bleed damage over 15 sec, up from 9.

  •     Ravage!: Now does 750% damage, down from 950%. Prowling and positional requirement removed. Ravage has a 50% increased chance to critically strike targets with over 80% health.

  •     Rejuvenation: Now heals for for 2973 and an additional 2973 every 3 sec for 12 sec. Now costs 16% base mana, down from 20%.

  •     Remove Corruption: Now costs 15% of base mana, down from 17%. Now has an 8 sec cooldown and removes all Curse and Poison effects.

  •     Renewal: New. Instantly heals the Druid for 30% of maximum health. Useable in all shapeshift forms. 2 min cooldown.

  •     Revive: Now costs 67% of base mana, down from 72%.

  •     Soothe: Now costs 5% of base mana, down from 6%.

  •     Stampede: Reworked: Your next Ravage will cost no energy, not require stealth, and not have a positioning requirement.

  •     Stampeding Roar: Now removes all roots and snares on those targets.

  •     Starfire: Now costs 10% of base mana, down from 11%. Cast time reduced to 2.7 sec, down from 3.2 sec.

  •     Swift Flight Form: Now costs 5% of base mana, down from 8%.

  •     Swiftmend: No longer named Efflorescence. Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 9805, and restores 1177 health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.

  •     Swipe: Now also deals 20% increased damage against bleeding targets.

  •     Swipe: Now does 375% weapon damage, down from 525%. Now also deals 20% increased damage against bleeding targets.

  •     Symbiosis: New. Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchange, grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart. 4% of base mana, 6 sec cast, 30 yd range.

  •     Teleport: Moonglade: No longer has a mana cost.

  •     Thrash: Now costs 15 rage, down from 25. Strikes all enemy targets within 8 yards, dealing [1034 + 9.82% of AP] to [1277 + 9.82% of AP] damage and an additional [644 + 1.67% of AP] damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals damage, it has a 12% chance to reset the cooldown on Mangle.

  •     Tranquility: Now costs 27% of base mana, down from 32%.

  •     Travel Form: Now costs 5% of base mana, down from 8%.

  •     Typhoon: Now has no mana cost and is useable in all shapeshift forms.

  •     Ursol's Vortex: New. Conjures a vortex of wind at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 15 sec. Useable in all shapeshift forms. 30 yd range, 30 sec cooldown, Instant cast.

  •     Wild Charge: Renamed from Feral Charge. No longer costs rage.

  •     Wild Charge: Renamed from Feral Charge. No longer costs energy. Now has a 15 sec cooldown, down from 30 sec. Can only be used while in combat.

  •     Wild Mushroom: Bloom: New. Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When triggered by the Druid, all Mushrooms will bloom healing all allies within 6 yards for 4264 to 5159. Only 3 Mushrooms can be placed at one time. Use Wild Mushroom: Bloom to trigger all Mushrooms.

  •     Wrath: Now costs 8% of base mana, down from 9%. Now has a 2 sec cast time, down from 2.5 sec.


  • Feral
  •     Infected Wounds: No longer reduces the attack speed of the target.

  •     Leather Specialization: Wording change to remove "in Cat Form".

  •     Nurturing Instinct: Reworked: Increases your nature spell power by 100% of your Agility.

  •     Omen of Clarity: Now a Feral only skill.

  •     Predatory Swiftness: Renamed from Predatory Strikes. Reworked: Your finishing moves have a 20% chance per combo point to make your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant and cost no mana.

  •     Primal Fury: Gain an additional 15 Rage every time you deal a critical strike with autoattack or Mangle and gain an additional combo point every time one of your combo moves deals a critical strike.

  •     Rip: Now each time you Shred or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.

  •     Savage Roar: Now increases physical damage done by 30%. Duration per combo point increased.

  •     Shred: Now does 370% damage, down from 540%. Deals 20% additional damage against bleeding targets.

  •     Skull Bash: New. You charge and skull bash the target, interrupting spellcasting, preventing any spell in that school from being cast for 4 sec, and increasing the mana cost of all spells by 10% for 10 sec. 13 yd range, 15 sec cooldown, Instant cast.

  •     Tiger's Fury: Now also restores 60 energy. Cannot be activated while Berserk (Cat) is active.


  • Guardian
  •     Bear Hug: New. Melee attack that stuns the target for 3 sec and each 1 sec deals 10% of the Druid's health in damage. The Druid is immobilized for 3 sec. Using this ability activates Bear Form. 1 min cooldown, Instant cast.

  •     Berserk: When used in Bear Form, removes the cooldown from Mangle and causes it to hit up to 3 targets and lasts 10 sec. When used in Cat Form, reduces the cost of all Cat Form abilities by 50% and lasts 15 sec. 3 min cooldown, Instant cast.

  •     Savage Defense: Now costs 60 rage and has a 1.5 sec cooldown. Reduces all physical damage taken by 40% for 6 sec.

  •     Survival Instincts: Now only works in Bear form.

  •     Thick Hide: Now increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, and reduces the chance you'll be critically hit by melee attacks by 6%.


  • Restoration
  •     Ironbark: New. The target's skin becomes as tough as Ironwood, reducing all damage taken by 20%. Lasts 12 sec. 40 yd range, 2 min cooldown, Instant cast.

  •     Lifebloom: Now costs 5% of base mana, down from 7%. Now the duration is refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.

  •     Malfurion's Gift: Reworked: The cooldown of your Tranquility spell is reduced to 3 minutes.
  •     Nature's Cure: Now cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. 15% of base mana, 8 sec cooldown, Instant cast.

  •     Nature's Focus: Now reduces pushback by 70%.

  •     Nourish: Now costs 8% of base mana, down from 10%. Now has a 2.5 sec cast time, down from 3 sec.
  •     Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

  •     Regrowth: Now costs 29% of base mana, down from 35%. Now also has a 60% increased chance for a critical effect and its duration automatically refreshes to 6 sec each time it heals targets at or below 50% health.

  •     Revitalize: Reworked: When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate 2% of your total mana. This effect cannot occur more than once every 12 sec.

  •     Swiftmend: Now costs 8% of base mana, down from 10%. Reworked: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 9805, and restores 1177 health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.

  •     Wild Growth: Now costs 22% of base mana, down from 27%.

  •     Wild Mushroom: Bloom: New. Causes all of your Wild Mushrooms to bloom, healing all allies within 6 yards for 4264 to 5159. 10 sec cooldown, Instant cast.


  • Balance
  •     Balance of Power: No longer increases Nature and Arcane spell damage.

  •     Celestial Alignment: Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 20%. In addition, casting Moonfire also applies the Sunfire effect. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec. 3 min cooldown, Instant cast.

  •     Celestial Focus: Now also works with Astral Storm.

  •     Eclipse: Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% of your maximum mana.

  • o    Solar Eclipse - When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 20%, transforming your Moonfire spell into Sunfire, and causing Wrath and Starsurge damage to refresh Sunfire's duration.
    o    Lunar Eclipse - When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 20%, transforming your Hurricane spell into Arcane Storm, and causing Starfire and Starsurge damage to refresh Moonfire's duration.
  •     Euphoria: Now also works with Starsurge. No longer restores mana when you reach a Solar or Lunar eclipse.

  •     Killer Instinct: New. Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.

  •     Lunar Shower: Now works with Moonfire or Sunfire. No longer generates Solar Energy and Lunar Energy when you are under the effect of Lunar Shower.

  •     Moonkin Form: Now costs 9% of base mana, down from 13%. While in Moonkin Form, you increases the spell haste of all party and raid members within 100 yards by 5%.

  •     Natural Insight: New. Increases your mana pool by 400%.

  •     Shooting Stars: Reworked: You have a 20% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant.

  •     Solar Beam: Now costs 16% of base mana, down from 18%.

  •     Starfall: Now costs 32% of base mana, down from 35%. Triggering a Lunar Eclipse resets the cooldown of this spell.

  •     Starsurge: Now costs 10% of base mana, down from 11%. Now generates 20 Lunar or Solar energy, up from 15.

  •     Wild Mushroom: Now costs 10% of base mana, down from 11%. Reworked: Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.

  •     Wild Mushroom: Detonate: Now also creates a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.




  • Source

    Feel free to comment on these changes smile

    Last edited by Arcane (2012-03-27 11:16:39)


~~*~~*~~*~~*~~*~~*~~
# Athíest the LifeGrip Ninja #
~~*~~*~~*~~*~~*~~*~~

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   Athíest

 

#2 2012-03-27 12:59:53

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: Druid Changes

Arcane wrote:

Feel free to comment on these changes smile

Where to start? The druid class will get one of the biggest overhauls in its history and I'm anxious to find out how good or bad they will become.


http://i.imgur.com/I7QlE.png

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   Kyriana

 

#3 2012-03-27 13:34:44

racoonius
Member
Registered: 2011-06-29

Re: Druid Changes

interesting what they did with the refreshing of the dots in boomkin with starsurge and starfire and wrath in eclipse phase and the transformation of huricane too arcane storm looks nice aswell i hope they have some nice graphiks for that


http://i.imgur.com/bKybo.png

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   Raccoonius

 

#4 2012-03-31 13:05:41

Arcane
Member
Registered: 2008-05-20

Re: Druid Changes

More changes

Druid

Skills

  • Astral Storm: Damage decreased to 241, down from 357.
  • Mangle: Now also generates 0 rage when used in Bear Form and awards 1 combo point when used in Cat Form.


    Guardian
  • Bear Hug: Now has a 5 yd range.


    Source


~~*~~*~~*~~*~~*~~*~~
# Athíest the LifeGrip Ninja #
~~*~~*~~*~~*~~*~~*~~

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   Athíest

 

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