Announcement

The return of official raids - Sign up now!   Learn how  ::  Do it.

#1 2012-03-27 12:04:00

Arcane
Member
Registered: 2008-05-20

Warrior Changes

Expect more of these to come.

Warrior

Skills

  •     Battle Shout: Now grants 10% increased attack power, not Strength and Agility. Now also generates 20 rage.
  •     Battle Stance: Now increases damage done by 10%.
  •     Berserker Rage: Duration reduced to 6 sec, down from 10 sec. No longer grants extra rage generation from taking damage.
  •     Berserker Stance: Increases damage done by Whirlwind and Cleave by 20%.
  •     Bladestorm: Renamed from Whirlwind. You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 75% weapon damage. Also does 75% weapon damage for off-hand.
  •     Charge: No longer requires Battle Stance. Cooldown increased to 20 sec, up from 15. Now can be used in combat and generates 20 rage, up from 15.
  •     Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon damage.
  •     Commanding Shout: Now increases Stamina by 10%.
  •     Deep Wounds: New. Your Mortal Strike, Bloodthirst and Devastate cause the target to bleed for 1090 over 15 sec.
  •     Demoralizing Banner: New. Throw down a war banner that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. You can Intervene to your war banner. Lasts 15 sec. 30 yd range, 3 min cooldown, Instant cast.
  •     Disarm: No longer requires Defensive Stance. No longer costs rage. No longer disarms the ranged weapon.
  •     Enrage: Critical strikes with special abilities and critical blocks Enrage you, increasing the rage you generate from normal melee attacks by 25% for 6 sec.
  •     Execute: Now costs 30 rage. No longer has a stance requirement. No longer consumes additional rage to do more damage.
  •     Hamstring: No longer has a stance requirement.
  •     Heroic Strike: Now has a 1.5 sec cooldown, down from 3 sec. Now deals 160% weapon damage plus 796.8 (224% plus 1116 if a one-handed weapon is equipped).
  •     Heroic Throw: Now has a 30 sec cooldown, down from 1 min. Now does 50% weapon damage and no longer causes high threat.
  •     Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike to also be a critical. These guaranteed criticals cannot re-trigger the Incite effect.
  •     Intervene: No longer has a stance requirement or rage cost. Now only takes the next hit while the target remains within 10 yards.
  •     Intimidating Shout: No longer has a rage cost. Now has a 1 min cooldown, down from 2 min.
  •     Mocking Banner: New. Throw down a war banner that forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
  •     Pummel: Now has a 15 sec cooldown, up from 10 sec. No longer has a rage cost.
  •     Shattering Throw: No longer has a stance requirement and no longer does damage based on attack power.
  •     Skull Banner: New. Throw down a war banner that increases the critical chance of party or raid members within 30 yards of the banner by 30%. Lasts 10 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
  •     Spell Reflection: No longer has a stance requirement or rage cost.
  •     Sunder Armor: No longer causes a large amount of threat.
  •     Taunt: No longer has a stance requirement.
  •     Thunder Clap: No longer has a stance requirement. Now reduces target's physical damage done by 10%, down from 20%. Damage no longer increased by attack power.

    Protection
  •     Bastion of Defense: Renamed from Shield Mastery. Increases your block chance by 15%. Increases your armor value from items by 10%. Reduces the cooldown of your Shield Wall by 3 min.
  •     Devastate: No longer has a rage cost. Deals 75% weapon damage plus 945 and sunders the target, causing Weakened Armor. Replaces Sunder Armor.
  •     Revenge: No longer has a stance requirement or rage cost. Now has a 9 sec cooldown, up from 5 sec. Now hits up to three enemies.
  •     Shield Barrier: New. Requires Shields. Raise your shield, reducing magical damage taken by 25% for 6 sec. 60 Rage, 1.5 sec cooldown, Instant cast.
  •     Shield Block: Now has a 1.5 sec cooldown, down from 1 min. Now costs 60 rage, up from 10. No longer has a stance requirement. Raise your shield, blocking the next melee attack against you and increasing your block chance by 25% for 6 sec. If your total chance to block exceeds 100%, your chance to critically block is increased by the excess.
  •     Shield Slam: Now generates 10 Rage, but no longer dispels a magic effect.
  •     Sword and Board: Your Revenge has a 60% chance of resetting the cooldown of your Shield Slam and increasing the rage it generates by 5 for 5 sec.
  •     Unwavering Sentinel: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%.

    Fury
  •     Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
  •     Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3 sec. Instantly attack the target causing 916 damage and restoring 1% of your health.
  •     Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.
  •     Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
  •     Raging Blow: No longer has a stance requirement. Now costs 30 rage, up from 20. Now does 85% weapon damage, down from 100%.
  •     Single-Minded Fury: When you dual-wield one-handed weapons, you deal 35% additional damage with your main hand and 40% with your off-hand.
  •     Titan's Grip: Allows you to dual-wield a pair of two-handed weapons.
  •     Whirlwind: No longer has a stance requirement. Now has a 6 sec cooldown, down from 10. In a whirlwind of steel you attack all enemies within 8 yards, causing 35% weapon damage to each enemy.
  •     Wild Strike: New. A quick strike with your off-hand weapon that deals 135% weapon damage plus 469 and causes Mortal Wounds on the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. 30 Rage.

    Arms
  •     Blood and Thunder: Your Thunder Clap now also applies Deep Wounds.
  •     Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up from 20. Smashes a target for 175% weapon damage plus 221 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
  •     Die by the Sword: New. Increases your parry chance by 100% and reduces damage taken by 20% for 5 sec. 2 min cooldown.
  •     Mortal Strike: Now generates 10 rage. Now has a 6 sec cooldown, up from 4.5 sec. A vicious strike that deals 125% weapon damage plus 1282 and causes Mortal Wounds on the target.
  •     Overpower: No longer has a stance requirement or rage cost. Now does 140% weapon damage, up from 125%.
  •     Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 20%, up from 12%.
  •     Slam: Now costs 30 rage, up from 15. Now is instant cast, down from 1.5 sec. Now does 150% weapon damage, up from 145%.
  •     Sudden Death: No longer allows you to keep 10 rage after using Execute.
  •     Sweeping Strikes: No longer has a stance requirement.
  •     Taste for Blood: You have a 100% chance for Mortal Strike to enable the use of Overpower, and a 30% chance for Overpower to enable the use of an additional Overpower.



    Source
    Feel free to comment on these changes smile

    Last edited by Arcane (2012-03-27 12:04:30)


~~*~~*~~*~~*~~*~~*~~
# Athíest the LifeGrip Ninja #
~~*~~*~~*~~*~~*~~*~~

Offline

   Athíest

 

#2 2012-03-31 13:26:00

Arcane
Member
Registered: 2008-05-20

Re: Warrior Changes

More changes.

Warrior

Skills

  • Bloodbath: Now also reduces their movement speed by 50%.
  • Enraged Regeneration: Now has a 1 min cooldown, down from 2 min. Now heals you for 10% of your health and 10% over 10 sec, down from 15% and 15% over 15 sec.
  • Storm Bolt: Now does 300% weapon damage, up from 150%.
  • Battle Shout: Duration increased to 5 min, up from 2 min.
  • Commanding Shout: Duration increased to 5 min, up from 2 min.
  • Heroic Strike: Now does 100% (was 160%) weapon damage plus 498 (was 796.cool (140% (was 224%) plus 697 (was 1116) if a one-handed weapon is equipped).
  • Skull Banner: Now increases critical damage by 20%, instead of critical chance by 30%.

    Fury
  • Bloodthirst: Reworked: Instantly attack the target, dealing 100% weapon damage plus 1246 with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 40% chance to be a critical strike.
  • Single-Minded Fury: Reworked: When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage.
  • Wild Strike: Now does 270% weapon damage, up from 135%.

    Arms
  • Slam: Now does 225% weapon damage plus 2101.5, up from 150% weapon damage plus 1401.

    Source

    Last edited by Arcane (2012-03-31 13:26:43)


~~*~~*~~*~~*~~*~~*~~
# Athíest the LifeGrip Ninja #
~~*~~*~~*~~*~~*~~*~~

Offline

   Athíest

 

Board footer

Powered by PunBB, hosted by DMZ-Gaming
© 2002–2005 Rickard Andersson, 2005–Today duffry