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#1 2013-08-30 12:42:40

Losia
Forum member
Registered: 2011-02-07

5.4 Vengeance Changes

Included something else semi-relevant at the bottom.

Blizzard wrote:

  • Vengeance has received several changes.

    • Characters in a tanking specialization now generate 40% more threat.

    • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).

    • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).

    • Vengeance gains from being critically hit have been reduced by 50%.

    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.

    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.



  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.

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   Serrate

 

#2 2013-08-30 17:50:51

Kyri
Member
From: The Netherlands
Registered: 2009-06-18

Re: 5.4 Vengeance Changes

TL;DR = Tanks will generally deal less damage.

... fu Blizzard


http://i.imgur.com/I7QlE.png

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   Kyriana

 

#3 2013-08-30 18:05:27

Okerhs
Member
From: Scottish in France
Registered: 2008-09-11

Re: 5.4 Vengeance Changes

Kyri wrote:

TL;DR = Tanks will generally deal less damage.

... fu Blizzard

Pretty much sums it up

Losia wrote:

All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.

This will help with the problem of tank swapping

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   Okerhs

 

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